Scrap Mechanic


Summary

Scrap Mechanic is a multiplayer sandbox survival game, with emphasis on crafting and combat.

Player freedom and autonomy are some of the core principles that dictate how we approach designing and creating elements for the game. More than one approach, and rewarding creativity are the tenets that we live with.

This creates the basic parameters that shape the start of every level and encounter.

CONTRIBUTION

My work focuses on interior levels, like dungeons, some points of interest, and areas where the player will find a combat encounter.

Balancing enemies and shaping the space in parallel helps me create a balanced and fun encounter. While at the same time searching for a challenge that will reward the player if they think and approach it thinking outside the box.

Aside from designing areas, I've balanced the Farm Raids, where enemies attack the players' base in waves, something that required a more technical approach, and working for the first time with LUA in an in-house engine presented a really fun challenge.

Implementing art and doing general light passes fell on my seat often, which has helped me think on a larger scale and involve the art team earlier in the process, to get feedback and iterate as much as possible.

Team communication is a big percentage of my work; I've handled playtests, presentations, and documentation that ultimately help achieve the best outcome for an experience.

Currently my work is still under NDA waiting for the next drop of content! Stay tuned for a bigger breakdown of my work when the game releases!